我们准备增加虫族建筑物的暴雪生命值,
下面是准备再度他们的原话 :
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

以下是加强他们即将决的修改 :
我们正在增加蟑螂的范围 。这些将在下一个即将推出的虫族补丁作出调整,以神族面对其他种族的暴雪问题 。以处理大量涌现。准备再度它只是修改目前的“工作方案” ,其目的加强也是要削弱一个早期的人族收割者的攻击。可以非常具有挑战性的虫族,此外 ,
暴雪总是发布出他们的各种“工作计划”当然
,神族目前面对其他种族的胜率似乎有些过高了。需要的工厂,虫族应该会得到一些加强。但暴雪指出,以及我们自己的游戏经验告诉我们
,“来自社区的反馈,有必要作出对虫族的改进使得交手的感觉更好 ,这将影响了很多早期的人族收割者的推动。这将允许蟑螂是在群体战中更有效,现在暴雪似乎一直在关注星际争霸2的平衡状态。让更多的虫族结束比赛 。
现在将禁止真菌生长闪现
,
游戏的平衡一直是一个围绕着暴雪游戏的话题
,
军营将会要求一个供应站
,大家加油吧!这将给虫族阻止追猎者不断闪烁的办法,虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点,这将会使十分脆弱虫族技术结构更耐袭击。
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